The recent resurgence of virtual reality (VR) has seen an exciting period of innovation in the format, as developers explore the fresh new possibilities that it brings. VR differs from the video games you might play on a standard television in that the head-mounted display engulfs the visual field, producing a more immersive sensory experience. In VR, not only can you see a virtual environment, but you can also turn your head to look around it.
The concepts of altered states and psychedelia creep in to a great deal of visual art. According to Lewis-Williams, some early forms of Palaeolithic rock art may have been shamanic in origin, and represent forms seen during visionary states. 18th Century works such as Fuseli’s The Nightmare (1781) depicted the ‘old hag’ phenomenon, a type of hypnagogic hallucination that is experienced on the threshold of sleep, during which a person feels as though a daemon or other supernatural entity is suffocating them.
It’s a chilly November evening, but inside Apiary Studios in East London, things are heating up as the venue gradually fills with people. The atmosphere is electric; everyone is here for the Cyberdelics Incubator, an event aimed at showcasing the latest in psychedelic arts projects using immersive media and techno-wizardry.