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Techno-magic: Cinema and fairy tale

Movie producers have altered the way fairy tales are told, but in what ways have they been able to present an illusion that once existed only in the pages of a story? Below is an excerpt from Marina Warner’s Once Upon a Time that explores the magic that movies bring to the tales:

From the earliest experiments by George Meliès in Paris in the 1890s to the present day dominion of Disney Productions and Pixar, fairy tales have been told in the cinema. The concept of illusion carries two distinct, profound, and contradictory meanings in the medium of film: first, the film itself is an illusion, and, bar a few initiates screaming at the appearance of a moving train in the medium’s earliest viewings, everyone in the cinema knows they are being stunned by wonders wrought by science. All appearances in the cinema are conjured by shadow play and artifice, and technologies ever more skilled at illusion: CGI produces living breathing simulacra—of velociraptors (Jurassic Park), elvish castles (Lord of the Rings), soaring bionicmonsters (Avatar), grotesque and terrifying monsters (the Alien series), while the modern Rapunzel wields her mane like a lasso and a whip, or deploys it to make a footbridge. Such visualizations are designed to stun us, and they succeed: so much is being done for us by animators and filmmakers, there is no room for personal imaginings. The wicked queen in Snow White (1937) has become imprinted, and she keeps those exact features when we return to the story; Ariel, Disney’s flame-haired Little Mermaid, has eclipsed her wispy and poignant predecessors, conjured chiefly by the words of Andersen’s story

A counterpoised form of illusion, however, now flourishes rampantly at the core of fairytale films, and has become central to the realization on screen of the stories, especially in entertainment which aims at a crossover or child audience. Contemporary commercial cinema has continued the Victorian shift from irresponsible amusement to responsible instruction, and kept faith with fairy tales’ protest against existing injustices. Many current family films posit spirited, hopeful alternatives (in Shrek Princess Fiona is podgy, liverish, ugly, and delightful; in Tangled, Rapunzel is a super heroine, brainy and brawny; in the hugely successful Disney film Frozen (2013), inspired by The Snow Queen, the younger sister Anna overcomes ice storms, avalanches, and eternal winter to save Elsa, her elder). Screenwriters display iconoclastic verve, but they are working from the premise that screen illusions have power to become fact. ‘Wishing on a star’ is the ideology of the dreamfactory, and has given rise to indignant critique, that fairy tales peddle empty consumerism and wishful thinking. The writer Terri Windling, who specializes in the genre of teen fantasy, deplores the once prevailing tendency towards positive thinking and sunny success:

The fairy tale journey may look like an outward trek across plains and mountains, through castles and forests, but the actual movement is inward, into the lands of the soul. The dark path of the fairytale forest lies in the shadows of our imagination, the depths of our unconscious. To travel to the wood, to face its dangers, is to emerge transformed by this experience. Particularly for children whose world does not resemble the simplified world of television sit-coms . . . this ability to travel inward, to face fear and transform it, is a skill they will use all their lives. We do children—and ourselves—a grave disservice by censoring the old tales, glossing over the darker passages and ambiguities

Fairy tale and film enjoy a profound affinity because the cinema animates phenomena, no matter how inert; made of light and motion, its illusions match the enchanted animism of fairy tale: animals speak, carpets fly, objects move and act of their own accord. One of the darker forerunners of Mozart’s flute is an uncanny instrument that plays in several ballads and stories: a bone that bears witness to a murder. In the Grimms’ tale, ‘The Singing Bone’, the shepherd who finds it doesn’t react in terror and run, but thinks to himself, ‘What a strange little horn, singing of its own accord like that. I must take it to the king.’ The bone sings out the truth of what happened, and the whole skeleton of the victim is dug up, and his murderer—his elder brother and rival in love—is unmasked, sewn into a sack, and drowned.

This version is less than two pages long: a tiny, supersaturated solution of the Grimms: grotesque and macabre detail, uncanny dynamics of life-in-death, moral piety, and rough justice. But the story also presents a vivid metaphor for film itself: singing bones. (It’s therefore apt, if a little eerie, that the celluloid from which film stock was first made was itself composed of rendered-down bones.)

Early animators’ choice of themes reveals how they responded to a deeply laid sympathy between their medium of film and the uncanny vitality of inert things. Lotte Reiniger, the writer-director of the first full-length animated feature (The Adventures of Prince Achmed), made dazzling ‘shadow puppet’ cartoons inspired by the fairy tales of Grimm, Andersen, and Wilhelm Hauff; she continued making films for over a thirty-year period, first in her native Berlin and later in London, for children’s television. Her Cinderella (1922) is a comic—and grisly— masterpiece.

Early Disney films, made by the man himself, reflect traditional fables’ personification of animals—mice and ducks and cats and foxes; in this century, by contrast, things come to life, no matter how inert they are: computerization observes no boundaries to generating lifelike, kinetic, cybernetic, and virtual reality.

Featured image credit: “Dca animation building” by Carterhawk – Own work. Licensed under CC-BY-SA 3.0 via Wikimedia Commons.

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